Stan's attention to detail and ability to create high-quality life-like materials is what makes him an incredible artist to learn Substance Designer from. Throughout his career he’s also worked as a Material Artist for Dekogon and freelance. Stan Brown is a Material Artist at Grinding Gear Games and has worked on their hugely popular Action RPG, Path of Exile. Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Stan also teaches you how he renders and presents materials to show them off in the best way. Often, stone walls have been created using sculpting tools such as ZBrush but in this tutorial Stan Brown covers step by step the process of creating an ancient stone wall using Substance Designer. Whether you’re creating man-made or organic materials, Substance Designer is a must-have in any Material Artists toolkit. Substance Designer is one of the best material creation tools out there. Ancient Stone Wall in Substance Designer | Stan Brown
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